Super Jump Punch's hits connect more reliably, and deals more knockback at the final hit. His Cape now reverses opponents' momentum and can edgeguard more effectively due to Cape Gliding. Fireball has a larger hitbox and inflicts more hitstun. However, Mario has also received some buffs to his moves. Mario's forward smash is much more difficult to sweetspot. Mario's back throw was weakened by a rather large amount. Mario's neutral aerial is weaker, and his forward aerial now requires a sweetspot to meteor smash (along with dealing 1% less damage and having lower knockback). Mario's Cape is no longer as effective as an edge-guarding technique due the auto ledge grab feature. Because Mario Tornado is down aerial, his recovery is worse due to being unable to preform the Rising Tornado technique. For example, his Fireballs travel considerably less distance and deal 1% less damage. Many of Mario's attacks are slightly weaker and/or have less range. He has less options and cannot combo as effectively because of the reduced hitstun. Mario has been slightly nerfed from Melee to Brawl. Players should be prepared to adapt to any situation, and be precise in landing Mario's powerful KO moves. Overall, Mario is effectively the jack of all trades, mastering all attributes equally. Mario, though he possesses a decent recovery, can be gimped, and his middleweight status can result in him being comboed. Mario has difficulty landing KO moves, as they lack range and require certain places for it to be effective.
Most importantly, he can easily be outclassed by others with greater attributes in terms of speed, combo ability, or range. However, Mario also has many disadvantages of being balanced. can cancel out other projectiles and push opponents away, which can be effective against characters with poor recoveries. Super Jump Punch is extremely powerful, and a decent recovery option. Cape serves as both a reflector and a means to reverse opponents, making it useful for edgeguarding. Fireball is a useful move for disrupting approaches, and can be spammed. Mario's Special Moves are highly adaptable to any situation. His down, forward, and up throw can easily chain into other moves, and his back throw possesses KO potential if used at the edge. Mario's grab game is also powerful, though it lacks range. Mario's Smash attacks are powerful options for edgeguarding, possessing decent KO potential and little startup lag. Mario's attacks also have good edgeguarding abilities, with his aerials having the potential to knock opponents away (or down, in the case of his forward aerial) as well as breaking out of combos. Mario possesses a very fast attack speed, which leads to a very effective combo game, which allows moves such as his up tilt to rack of quick damage and juggle opponents.
Mario is an average-sized middleweight and possesses good speed and jumping height, allowing him adapt to any situation when an attribute is required
Mario is considered a beginner character that people can learn with due to having balanced attributes.